![]() You only get to work on some many of them. Projects this large will take years of your life in development time. In a similar manner, I sort of wish there would have been someone from the gaming generation before me, maybe a Quakeworld player, who would have passed on the same insight. It does that because I put more care into it.īut since the Source SDK 2013 base is frozen in time, and there’s no usable Source 2 SDK, no one plays it. All these years later, my mod still runs better than even the latest version of GMod. I’m sure it already is.īut it’s hell on earth trying to get people to play a game that is a spiritual derivative-of another well-established game. ![]() And if this has Lua and some proper bindings, it’s gonna be a blast. But of course, new is always hard.Īnyway all that to say this reminds me of Minecraft, which is obviously a fun game. These days I work on Planimeter’s Grid Engine instead, and I have the freedom to do new things with it. Those who knew about it seemed to pass along some encouraging words, which was nice. And I actually did it.ĭue to some licensing agreement change issues with Valve, I ended up not taking it to the storefront.īut prior to that, I didn’t spend enough time marketing the mod anyway. ![]() It drove me nuts that GMod multiplayer games were declining rapidly in quality over the years and I wanted my own platform that had faster load times, better out of the box game mode experiences and so on. When I was a teenager(?) at Facepunch Forums, I wrote Half-Life 2: Sandbox as a free and open source competitor to the by-then commercial version of Garry’s Mod.
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